In Greek mythology Sisyphus was punished by being forced to roll an immense boulder up a hill only for it to roll down when it nears the top, repeating this action for eternity.
Using VR for visualization as it pertains to workflow and content creation, provides many tough challenges to artists and developers. Most of them were subject of investigation in the past, but they were not resolved or at least in an efficient way, since lots of manual labour is still needed to achieve a proper result.
So the CG developers find themselves working on the same problems that they considered fixed in the past
Our goal in this session is to review these techniques, how to utilize them in a more modern context and expose future innovations for high quality content creation and workflow acceleration.