We are glad to announce that finally the project we’ve been working for months has been unveiled on the LA SIGGRAPH 2017:
 
 
It was originally named as MUS (Motiva Unreal Scene) and presented on the 2016 3D Symposium but renamed as Datasmith after being purchased by Epic 
At the SIGGRAPH Unreal Engine User Group on July 31, they gave the first public preview of the new workflow toolbox we’re working on, Datasmith, and announced a private beta program. Developed to help artists and designers simplify the process of importing data into Unreal Engine, Datasmith initially supports more than 20 CAD and digital content creation sources, including Autodesk 3ds Max. Other tools will become available as the beta program progresses.